You bring the software.We build the pipeline.
Sculpt to engine becomes a task list that runs itself — in the tools you already own. Take over by hand at any step.
1. Pick your tools
Choose the apps you already own: Blender, ZBrush, Substance, Maya and more. No new software to learn.
2. Build your pipeline
Chain the steps once: import or generate, retopo, UV, bake, texture, publish. Or start from a pipe someone shared — it arrives ready to run.
3. Run it in one click
Each step runs headless, or opens the app so you can take over. Build it once; it runs the same way every time.
The in-between is the job nobody chose.
Export dialogs, bake setup, LOD passes, engine hand-off. You were hired to model and texture — but you could read a Python error, so now the pipeline is yours.
That export-bake-import ceremony you run twenty times a week? It’s a task list now. Watch it run inside your actual apps; take over whenever. When a step fails, the card says what broke and why — before anyone’s at your desk.
Never trapped in automation.
Every automated step keeps a first-class manual path: run it with the app visible, watch it work, take over at any point, and mark it done when it’s yours. Automation you can interrupt is automation you can trust.
- Manifests — Every step records exactly what it produced, so the next step knows what it’s consuming.
- Warnings — A step that finishes with a caveat pauses the run for review instead of quietly feeding it downstream.
- Sentinels — A crash mid-run flags the folder as incomplete — nothing ever picks up a half-written file in silence.