Compatibility matrix
Two tiers, stated plainly: apps we promise to keep working, and apps we’re honest about. Your subscription pays for driver fixes when these apps update — this page is where you check we’re keeping up.
Core
Tested version ranges and a real support promise: when an update to one of these breaks a driver, fixing it jumps the queue. That’s what the subscription buys — someone whose job it is to chase DCC updates so you don’t.
| App | Tested with | What runs |
|---|---|---|
| Blender | Blender 4.2 – 5.1 | Cleanup, retopo, UV, high-poly prep, bake, LODs, inspect, review renders, import/export — headless or running visibly in the GUI. |
| ZBrush | ZBrush 2023 – 2026 | Unattended ZScript ops with ZBrush visible: cleanup, decimate, high/low pair prep, export. ZBrush 2022 has a known limit in the prep op's UV step. |
| Painter | Painter 10 – 12 | Remote-scripted bake, material setup, and texture export; manual mode opens your project ready to paint. |
| Toolbag | Toolbag 5 | Headless and GUI bake, per-part texture sheets, texture setup, review renders. Toolbag 3's bake scripting is a no-op — use Toolbag 5. |
| Meshy | Current API | Text/image → model, remesh, rigging. Sandbox mode is on by default — try the whole flow without spending credits. |
| Tripo3D | Current API (v2) | Text/image/multi-view → model, retopology, rigging. Sandbox mode on by default. |
| Destination | — | Engine-ready folder layouts (Unreal / Unity / generic / flat) built from every artifact the pipeline recorded. |
| P4 | Modern P4 servers | Publishes into a numbered pending changelist; ticket-based auth, no stored passwords; submit only when you opt in. |
| Dota 2 | Current Workshop tools | Hero profile spine, per-slot mesh binding, Workshop content-tree publish. Free forever. |
Experimental
Explicitly best-effort. The automation exists and is useful, but it has known limits (stated below, not hidden) and fixes aren’t promised on a clock. Issues are very welcome — they’re how a driver earns its way into Core.
| App | Tested with | What runs |
|---|---|---|
| Maya | Maya 2024+ | Near-full parity via mayapy: cleanup, retopo, UV, Arnold bake, LODs, inspect, review. Best-effort. |
| 3ds Max | 3ds Max 2018+ (3dsmaxbatch) | Cleanup, UV, bake, LODs headless. Known limit: poly-reduction modifiers don't compute under headless Max — decimate/LOD steps may write files without reducing. |
| Unreal | Unreal 5.x | Drives a running editor over the Remote Control Web API (Remote Control + Python plugins required in your project). |
| Meshroom | Recent Meshroom | Photogrammetry reconstruction from a photo folder. Requires an NVIDIA CUDA GPU. |
| TopoGun | TopoGun 3 | Launch-and-watch: loads your high/low pair, then watches the folder for your manual export. |
Matrix as of v1.0.6 — updated with every release.