Compatibility matrix

Two tiers, stated plainly: apps we promise to keep working, and apps we’re honest about. Your subscription pays for driver fixes when these apps update — this page is where you check we’re keeping up.

Core

Tested version ranges and a real support promise: when an update to one of these breaks a driver, fixing it jumps the queue. That’s what the subscription buys — someone whose job it is to chase DCC updates so you don’t.

AppTested withWhat runs
Blender Blender 4.2 – 5.1 Cleanup, retopo, UV, high-poly prep, bake, LODs, inspect, review renders, import/export — headless or running visibly in the GUI.
ZBrush ZBrush 2023 – 2026 Unattended ZScript ops with ZBrush visible: cleanup, decimate, high/low pair prep, export. ZBrush 2022 has a known limit in the prep op's UV step.
Painter Painter 10 – 12 Remote-scripted bake, material setup, and texture export; manual mode opens your project ready to paint.
Toolbag Toolbag 5 Headless and GUI bake, per-part texture sheets, texture setup, review renders. Toolbag 3's bake scripting is a no-op — use Toolbag 5.
Meshy Current API Text/image → model, remesh, rigging. Sandbox mode is on by default — try the whole flow without spending credits.
Tripo3D Current API (v2) Text/image/multi-view → model, retopology, rigging. Sandbox mode on by default.
Destination Engine-ready folder layouts (Unreal / Unity / generic / flat) built from every artifact the pipeline recorded.
P4 Modern P4 servers Publishes into a numbered pending changelist; ticket-based auth, no stored passwords; submit only when you opt in.
Dota 2 Current Workshop tools Hero profile spine, per-slot mesh binding, Workshop content-tree publish. Free forever.

Experimental

Explicitly best-effort. The automation exists and is useful, but it has known limits (stated below, not hidden) and fixes aren’t promised on a clock. Issues are very welcome — they’re how a driver earns its way into Core.

AppTested withWhat runs
Maya Maya 2024+ Near-full parity via mayapy: cleanup, retopo, UV, Arnold bake, LODs, inspect, review. Best-effort.
3ds Max 3ds Max 2018+ (3dsmaxbatch) Cleanup, UV, bake, LODs headless. Known limit: poly-reduction modifiers don't compute under headless Max — decimate/LOD steps may write files without reducing.
Unreal Unreal 5.x Drives a running editor over the Remote Control Web API (Remote Control + Python plugins required in your project).
Meshroom Recent Meshroom Photogrammetry reconstruction from a photo folder. Requires an NVIDIA CUDA GPU.
TopoGun TopoGun 3 Launch-and-watch: loads your high/low pair, then watches the folder for your manual export.

Matrix as of v1.0.6 — updated with every release.