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What’s new in v1.0.6
v1.0.6 — 2026-07-15
✨ New
- Full UI update
- Protoprep Skill(little brother to SoMuchZBrush protoprep) added
- Add P4V Support
- Added a Blender skill to take a low poly hard edged mesh and turn it to a high poly back source
- First pass on a new setup style for rigify that uses custom controllers for broader control first.
- Topogun--Load every high-tagged mesh as a --reference (multi-part)
- Option for one UV Sheet per Folder on all lowpoly/protoprep modes
- Tasks now pause after a failure or warning instead of trucking on.
- Skill descriptions tightened up
- Interactive skill names, inline add-task draft card, not-set-up run button
- Volume-proxy FK fitting for the Blender rig skill
🛠 Fixed
- ID-region masks bind to the set's ID mesh-map resource so they follow instances
- Second-pass export preset + empty-bake warning; live-verify harness
- Fixed matched by name lies in painter
- Fixed Rig zero-scale collapse in blender
- OBJ from a merge by folder object in Zbrush can now properly match by name
- Rest-coincident joint snap + face box wraps the face cluster
- Lots of ZBrush related fixes
🔧 Changes
- Zbrush driver: busy ZBrush slides the step deadline (timeout = idle silence)
- Zbrush driver: UV-lag prompt, duplicate-instance watchdog, folder-low combine
Requirements
- Windows 10 or 11, 64-bit.
- Your own 3D apps — the pipeline drives the tools you already have installed. Nothing is required to start: the first-run demo pipeline runs on the built-in sandbox generator (and Blender, if you have it).
- Updates are automatic after install; enterprise installs can point at an internal mirror or disable update checks entirely.
Mac and Linux
Honestly: not yet. The codebase builds for both, but the Mac build isn’t signed and neither platform has been through real testing — we’d rather not hand you a build we don’t stand behind. If you want to be told when that changes, say so on Discord or by email.
Direct link
https://smp-updates.smp-license.workers.dev/win/stable/somuchpipeline-1.0.1-setup.exe