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Download for Windows v1.0.6 · 2026-07-21 · installs updates automatically

What’s new in v1.0.6

v1.0.6 — 2026-07-15

✨ New

  • Full UI update
  • Protoprep Skill(little brother to SoMuchZBrush protoprep) added
  • Add P4V Support
  • Added a Blender skill to take a low poly hard edged mesh and turn it to a high poly back source
  • First pass on a new setup style for rigify that uses custom controllers for broader control first.
  • Topogun--Load every high-tagged mesh as a --reference (multi-part)
  • Option for one UV Sheet per Folder on all lowpoly/protoprep modes
  • Tasks now pause after a failure or warning instead of trucking on.
  • Skill descriptions tightened up
  • Interactive skill names, inline add-task draft card, not-set-up run button
  • Volume-proxy FK fitting for the Blender rig skill

🛠 Fixed

  • ID-region masks bind to the set's ID mesh-map resource so they follow instances
  • Second-pass export preset + empty-bake warning; live-verify harness
  • Fixed matched by name lies in painter
  • Fixed Rig zero-scale collapse in blender
  • OBJ from a merge by folder object in Zbrush can now properly match by name
  • Rest-coincident joint snap + face box wraps the face cluster
  • Lots of ZBrush related fixes

🔧 Changes

  • Zbrush driver: busy ZBrush slides the step deadline (timeout = idle silence)
  • Zbrush driver: UV-lag prompt, duplicate-instance watchdog, folder-low combine

Requirements

Mac and Linux

Honestly: not yet. The codebase builds for both, but the Mac build isn’t signed and neither platform has been through real testing — we’d rather not hand you a build we don’t stand behind. If you want to be told when that changes, say so on Discord or by email.

Direct link

https://smp-updates.smp-license.workers.dev/win/stable/somuchpipeline-1.0.1-setup.exe